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Wesnoth Units database

Steppe Rigid

(image)

Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.

Special Notes: One attack of this unit can only be used to defend.

Advances from: Steppe Shieldbearer
Advances to: Steppe Stoic
Cost: 32
HP: 50
Movement: 4
XP: 18
Level: 2
Alignment: chaotic
IDSteppe Rigid
Abilities:
(image)shield bash
impact
7 - 3
melee
defend only
Resistances:
blade50%
pierce50%
impact40%
fire0%
cold20%
arcane0%
TerrainMovement CostDefence
Cave240%
Cave Wall9990%
Chasm9920%
Deep Water9920%
Forest260%
Grassland140%
Hills250%
Mountains350%
Mushroom Grove340%
Sand230%
Shallow Water320%
Snow140%
Swamp330%
Village160%